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NFL Player Stats

Quarterbacks, running backs, receivers and tight ends on efficiency, usage and explosiveness, with ranks and percentiles among qualified players.

Reading the leaderboards

Pick a position, a season and a window. Rank (#) is EPA per play for quarterbacks and yards for running backs, receivers and tight ends, among qualified players. Click any column to sort, or a player to open his profile. Display → Show → Percentiles swaps every value for its percentile among qualified players at the position (100 = best). Green is better and brick-red is worse; greyed cells are below that stat's minimum sample.

Qualified means enough volume for the window: QB: 14 dropbacks per team game; RB: 6 carries per team game; WR: 4 targets per team game; TE: 3 targets per team game, times the number of games teams have played in that window. Use Show to include everyone or set your own minimum. On a phone, pick the stat to rank by from the Stat menu.

Windows. Season is every regular-season game so far. Last 8 / 5 / 3 are each player's own most recent games played, and Custom weeks is any range you choose. Every number is recomputed from the plays themselves, never averaged from per-game rates. Season and Last 5 are free; Last 8, Last 3 and custom ranges are part of Analytics.

Shares (target share, air-yard share, red-zone target share) are measured against his team's totals in the games he played, so a player traded mid-season is measured against each team for his games there. QB scrambles count as dropbacks, not carries. EPA is raw: not adjusted for opponents.

Every stat

QB stats

Dropbacks
Count of dropbacks: pass attempts, sacks and scrambles. A style or volume measure: neither high nor low is better.
Att
Completions + incompletions + interceptions (sacks, scrambles and spikes are not attempts). A style or volume measure: neither high nor low is better.
Cmp
Completed passes. Higher is better.
Pass yds
Passing yards on attempts (sack yardage is not subtracted). Higher is better.
Pass TD
Touchdown passes thrown. Higher is better.
INT
Passes intercepted. Lower is better.
EPA/play
Sum of EPA on the QB's dropbacks and designed runs divided by those plays. Raw EPA, not opponent-adjusted. Higher is better. Greyed below 100 QB plays: dropbacks + designed runs.
EPA/dropback
Sum of EPA on dropbacks divided by dropbacks. Higher is better. Greyed below 100 dropbacks.
Success rate
Dropbacks and designed runs with EPA > 0 divided by those plays. Higher is better. Greyed below 100 QB plays: dropbacks + designed runs.
Pass EPA
Sum of EPA on dropbacks (passes, sacks, scrambles). Higher is better.
Rush EPA
Sum of EPA on designed runs. Higher is better.
Total EPA
Pass EPA + rush EPA. Higher is better.
Comp %
Completions divided by attempts. Higher is better. Greyed below 75 pass attempts.
CPOE
Mean of nflverse CPOE over attempts where it is defined. Higher is better. Greyed below 75 attempts with CPOE defined.
Yds/att
Passing yards divided by attempts. Higher is better. Greyed below 75 pass attempts.
aDOT
Intended air yards divided by attempts with air yards recorded. A style or volume measure: neither high nor low is better. Greyed below 75 attempts with air yards recorded.
Comp air yds/att
Air yards on completions divided by attempts with air yards recorded. Higher is better. Greyed below 75 attempts with air yards recorded.
1st-down rate
Dropbacks gaining a first down or touchdown divided by dropbacks. Higher is better. Greyed below 100 dropbacks.
Explosive pass %
Non-sack pass plays (including scrambles) gaining 15+ yards divided by those plays. Higher is better. Greyed below 75 non-sack pass plays incl. scrambles.
Explosive pass % (20+)
Non-sack pass plays (including scrambles) gaining 20+ yards divided by those plays. Higher is better. Greyed below 75 non-sack pass plays incl. scrambles.
Sack rate
Sacks divided by dropbacks. Lower is better. Greyed below 100 dropbacks.
INT rate
Interceptions divided by attempts. Lower is better. Greyed below 75 pass attempts.
Scramble rate
Scrambles divided by dropbacks. A style or volume measure: neither high nor low is better. Greyed below 100 dropbacks.
Red-zone EPA
Sum of EPA on the QB's red-zone dropbacks and designed runs divided by those plays. Higher is better. Greyed below 20 QB plays at or inside the opponent 20.
3rd-down EPA
Sum of EPA on the QB's 3rd-down dropbacks and designed runs divided by those plays. Higher is better. Greyed below 25 3rd-down QB plays.

RB stats

Carries
Designed runs (QB scrambles are not carries). A style or volume measure: neither high nor low is better.
Rush yds
Rushing yards on designed runs. Higher is better.
Yds/carry
Rushing yards divided by carries. Higher is better. Greyed below 40 designed-run carries.
Rush TD
Touchdowns scored on carries. Higher is better.
Rush EPA
Sum of EPA on carries. Higher is better.
EPA/rush
Sum of EPA on carries divided by carries. Raw EPA, not opponent-adjusted. Higher is better. Greyed below 40 designed-run carries.
Rush success
Carries with EPA > 0 divided by carries. Higher is better. Greyed below 40 designed-run carries.
Explosive run %
Designed runs gaining 10+ yards divided by designed runs. Higher is better. Greyed below 40 designed runs.
1st-down rate
Carries gaining a first down or touchdown divided by carries. Higher is better. Greyed below 40 designed-run carries.
Stuffed %
Carries for zero or negative yards divided by carries. Lower is better. Greyed below 40 designed-run carries.
RZ carries
Carries starting at or inside the opponent 20. Higher is better.
Goal-line carries
Carries starting at or inside the opponent 5. Higher is better.
Targets
Pass attempts with the player as the intended receiver (interceptions included). A style or volume measure: neither high nor low is better.
Rec
Catches. Higher is better.
Rec yds
Receiving yards on catches. Higher is better.
Target share
Player targets divided by team targets, over the games the player played. Higher is better. Greyed below 100 team targets in the games the player played.
Rec EPA
Sum of EPA on targets. Higher is better.

WR stats

Targets
Pass attempts with the player as the intended receiver (interceptions included). A style or volume measure: neither high nor low is better.
Rec
Catches. Higher is better.
Rec yds
Receiving yards on catches. Higher is better.
Rec TD
Touchdown catches. Higher is better.
Target share
Player targets divided by team targets, over the games the player played. Higher is better. Greyed below 100 team targets in the games the player played.
Air-yard share
Air yards on the player's targets divided by team air yards on targets, over the games the player played. Higher is better. Greyed below 800 team air yards on targets in the games the player played.
Yds/target
Receiving yards divided by targets. Higher is better. Greyed below 25 targets.
Yds/rec
Receiving yards divided by receptions. Higher is better. Greyed below 15 receptions.
Catch %
Receptions divided by targets. Higher is better. Greyed below 25 targets.
aDOT
Air yards on targets divided by targets with air yards recorded. A style or volume measure: neither high nor low is better. Greyed below 25 targets with air yards recorded.
YAC
Yards gained after the catch on receptions. Higher is better.
YAC/rec
Yards after catch divided by receptions with YAC recorded. Higher is better. Greyed below 15 receptions with YAC recorded.
EPA/target
Sum of EPA on targets divided by targets. Raw EPA, not opponent-adjusted. Higher is better. Greyed below 25 targets.
Success rate
Targets with EPA > 0 divided by targets. Higher is better. Greyed below 25 targets.
1st-down rate
Targets gaining a first down or touchdown divided by targets. Higher is better. Greyed below 25 targets.
Explosive rec %
Targets gaining 15+ yards divided by targets. Higher is better. Greyed below 25 targets.
RZ targets
Targets on plays starting at or inside the opponent 20. Higher is better.
RZ target share
Player red-zone targets divided by team red-zone targets, over the games the player played. Higher is better. Greyed below 15 team red-zone targets in the games the player played.
Rec EPA
Sum of EPA on targets. Higher is better.

TE stats

Targets
Pass attempts with the player as the intended receiver (interceptions included). A style or volume measure: neither high nor low is better.
Rec
Catches. Higher is better.
Rec yds
Receiving yards on catches. Higher is better.
Rec TD
Touchdown catches. Higher is better.
Target share
Player targets divided by team targets, over the games the player played. Higher is better. Greyed below 100 team targets in the games the player played.
Air-yard share
Air yards on the player's targets divided by team air yards on targets, over the games the player played. Higher is better. Greyed below 800 team air yards on targets in the games the player played.
Yds/target
Receiving yards divided by targets. Higher is better. Greyed below 25 targets.
Yds/rec
Receiving yards divided by receptions. Higher is better. Greyed below 15 receptions.
Catch %
Receptions divided by targets. Higher is better. Greyed below 25 targets.
aDOT
Air yards on targets divided by targets with air yards recorded. A style or volume measure: neither high nor low is better. Greyed below 25 targets with air yards recorded.
YAC
Yards gained after the catch on receptions. Higher is better.
YAC/rec
Yards after catch divided by receptions with YAC recorded. Higher is better. Greyed below 15 receptions with YAC recorded.
EPA/target
Sum of EPA on targets divided by targets. Raw EPA, not opponent-adjusted. Higher is better. Greyed below 25 targets.
Success rate
Targets with EPA > 0 divided by targets. Higher is better. Greyed below 25 targets.
1st-down rate
Targets gaining a first down or touchdown divided by targets. Higher is better. Greyed below 25 targets.
Explosive rec %
Targets gaining 15+ yards divided by targets. Higher is better. Greyed below 25 targets.
RZ targets
Targets on plays starting at or inside the opponent 20. Higher is better.
RZ target share
Player red-zone targets divided by team red-zone targets, over the games the player played. Higher is better. Greyed below 15 team red-zone targets in the games the player played.
Rec EPA
Sum of EPA on targets. Higher is better.

Play-by-play data: nflverse (CC-BY 4.0). Two-point tries are not counted. Laterals are credited to the original passer, rusher or receiver.